Start with the blessed hero
If the blessed hero is strong on the map, build around them. If they are awkward, assign them a limited job such as lane holding, delay, or cleanup, then let two reliable heroes carry the scoring rhythm.
Weekly Competition
Plan around the blessed hero, the weekly map, and clean wave timing instead of forcing the same campaign team every run.
Tournament Decision Notes
Tournament runs are less about clearing once and more about repeating a clean rhythm. The best attempt usually comes after the player understands where the score run collapses: early leaks, cooldown desync, Boss drag, or a weak blessed hero plan.
If the blessed hero is strong on the map, build around them. If they are awkward, assign them a limited job such as lane holding, delay, or cleanup, then let two reliable heroes carry the scoring rhythm.
Long choke maps reward control chains and tower scaling. Open maps reward mobility and quick burst. Split maps punish greedy tower upgrades because a single unsupported lane can end a strong run early.
After every serious attempt, write down the wave number, leak type, and skill cooldown state. The next run should fix that exact failure instead of randomly changing the entire team.